Saber Best build For 2024: Items, Emblems and Pro Tips | Mobile Legends

Saber

Saber is a Fighter hero in Mobile Legends: Bang Bang. He is a silent and deadly assassin who wields two swords with deadly precision. He is a very agile and mobile hero, making him difficult to pin down. He is also very powerful, capable of quickly eliminating enemies with his high damage output.

Saber Spells Build

Retribution
Retribution
Execute
Execute

Saber Best Build

Pro Build (Recommended)

Magic Shoes
Magic Shoes
Blade of the Heptaseas
Blade of the Heptaseas
Hunter Strike
Hunter Strike
Blade of Despair
Blade of Despair
Malefic Roar
Malefic Roar
Endless Battle
Endless Battle

Saber Best Emblem Build

Pro build (Recommended)

Assassin Emblem
Assassin Emblem
Agility
Agility
Weapons Master
Weapons Master
Killing Spree
Killing Spree

Saber Strengths and Weaknesses

StrengthsWeaknesses
– High damage output
– Agile and mobile
– Powerful ultimate skill
– Squishy and vulnerable to crowd control
– Reliant on positioning and timing
– Requires good aim

Saber Skills

Orbiting Swords
Orbiting Swords

Orbiting Swords

Saber releases 5 swords that orbit around him and deal 80( +30% Extra Physical Attack) (Physical Damage) to nearby enemies on hit. The swords will retract back to him after a while. When the swords are present, Saber sends a sword at his target on each attack, dealing 210( +60% Extra Physical Attack) (Physical Damage) to the target and 50% of the damage to other enemies it passes through (damage against Minions is reduced to 50%). Each sword attack also reduces the cooldown of (Charge) by 1s.

When standing together with the enemy, using flying sword will deal damage 4 times. You may control the range for long distance poking.

Charge
Charge

Charge

Saber dashes in the target direction, dealing 75( +50% Extra Physical Attack) (Physical Damage) to enemies along the way while enhancing his next Basic Attack. The enhanced Basic Attack deals 75( +120% Total Physical Attack) (Physical Damage) and slows the target by 60% for 1s.

Initiate with Triple Sweep, leave Charge as a escape, at critical moments use Charge to go through walls

Triple Sweep
Triple Sweep

Triple Sweep

Saber charges at the target enemy hero, knocking them airborne for 1.2s and striking them 3 times over the duration. The first two strikes deal 120( +100% Extra Physical Attack) (Physical Damage) each, while the third strike deals 240( +200% Extra Physical Attack) (Physical Damage).

1. Target low health or squishy enemies, when Triple Sweep is about to end hold down the direction, this will cause you to move forward a step upon landing, then deal 4 times damage with Flying Sword. 2. When being tower dived by the enemy,use Triple Sweep on the enemy that is being attacked by the turret, knocking them up for extra tower hits.

Enemy's Bane
Enemy’s Bane

Enemy’s Bane

Saber’s attacks reduce enemies’ Physical Defense by 3-8 for 5s on hit. This effect stacks up to 5 times.

Use Flying Sword to poke enemies as well as to apply passive stacks